![]() It provides additional background lore and war asset mechanics, a new party member (or "squadmate"), a new weapon type, and new cosmetic outfits for playable characters. Set within the Milky Way galaxy during the 22nd century, From Ashes follows Commander Shepard and the crew of The Normandy as they investigate an attack on the colony of Eden Prime by the anthropocentric terrorist group Cerberus, where a Prothean artifact had recently been unearthed.įrom Ashes is the first major downloadable content pack for Mass Effect 3. It was released for Microsoft Windows, PlayStation 3, and Xbox 360 as a standalone download on March 6, 2012, and included with all retail copies of Mass Effect 3: Special Edition for Wii U. Mass Effect 3: From Ashes is a downloadable content (DLC) pack developed by BioWare and published by Electronic Arts for the 2012 action role-playing video game Mass Effect 3. We only put a few points into this as there are some bugs around the Power Recharge Time, making it not work at all sometimes.Action role-playing, third-person shooter Master Thief is Kasumi’s passive skill line which’ll increase her Health, Weapon Damage, and Power Recharge Time. Flashbang Grenade also has an unusually large radius, and with the Improved Flashbang Grenade evolution it’s even bigger. What makes this great is, if the enemies have protections up, the grenade will momentarily stagger them, if they’re unprotected, they’ll be stunned, and knocked down. Flashbang Grenade ¶įlashbang Grenade is a great crowd control power, which can overheat multiple enemy weapons. We choose the Rapid Shadow Strike evolution, so if it kills the enemy, it’ll be fully recharged to use it again, making it more useful to use against enemies with lower health. The only negative of the power is that Kasumi can only use it in places you, yourself, can reach. On top of that, it does double damage to shields, armor and barriers, making it a great protection shredder as well, furthermore, it can incapacitate enemies if it goes through their shields, and hits their health, stunning them for a short duration. Shadow Strike allows Kasumi to stop being targeted, whilst she goes invisible, only to appear behind the enemy and perform a devastating melee attack, if it doesn’t outright kill the enemy, it’ll distract it by targeting Kasumi. You could max this out, if you don’t want the extra Health and Weapon Damage from Master Thief. Overload is the best power to use when you want to take down enemies who have shields, which in Mass Effect 2, there are a lot. Overload is one of the main reasons you bring Miranda along. This section will go into more detail on why the Powers are chosen for this particular build. Finally, we put a few points into Overload because it’s generally a great power, and a few points into Master Thief for the Health and Weapon Damage boost. When it hits, it’ll overheat enemy weapons, and if they’re unprotected, they’ll get knocked down. We then max out Flashbang Grenade, another unique ability, because it has a huge radius, hitting multiple enemies. Not only is this a powerful attack, but it will act as a distraction tool too, because the enemy will stop firing at you, and it’ll turn around to attack Kasumi. This power is unique because Kasumi will cloak herself, making her invisible, then she’ll appear behind the targeted enemy, and attack it with a melee attack. This build revolves around maxing out Kasumi’s Shadow Strike. With the Legendary edition, you can get her after completing the Mission Stealing Memory, which is available after the Prologue. Kasumi was originally added with the Stolen Memory DLC in the original Mass Effect 2. These builds will be fine for lower difficulties, but they won’t matter as much. All of these builds are tailored to the Insanity difficulty on a single play through, which is where the builds can make a real difference.
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